Ben "Cerbera" Millard
Updated: 5th September 2004

  Paramater list and basic object manipulating commands are demonstrated by me here.

Syntax
------
N.B. Coordinates are in PIXELs.  There are 64 pixels to one side of each map cube.

Object:
200 1 (12345,3456,256) FUTURE 0 512


Creation
--------
100 MAKEOBJ 200 0 0 0 0

Removal:
102 KILLOBJ 200 0 0 0 0
 OR
Leave out the '1' flag from the FUTURE line and use:
102 RESET 0 0 -1 -1 0 {clears entire mission environment}

Objects Types
-------------
0	Umberalla	Tyre
1	Tyre		Tyre
2	Lid		Binlid
3	Bin		Bin without lid
4	Cone		Traffic cone
5	Flowers		Tree
6	Barrier		Roadblock
7	Barrier2	Gravestone
8	Bench		Bench
9	Gravestone	Bollard (white)
10	Smoke		NULL?
11	Skidmark	Road skidmark
12	Bloodskid	Blood skid
13	Spark		Bullet hitting object.
14	Train Doors	Train doors, close.
15	Blood		ANIMATED Blood smear, start.
16	TlrBox		Dirt skidmark
17	Dirtskid		Dirt skidmark
18	Fire		Flames, extinguishing.
19	Fire2		NULL?
21	Interior2	Dirtskid, faded
22	Bomb		Dirtskid, faded more
25	Bumper		Crome bumper, like from the Beetle.
26	Tree1		Shrub tree, solid trunk, Chinatown style
27	Tree2		Green light
28	Tree3		Yellow light
30	Crane		Crane
31	Missile		Missile (stationary) doesn't blow up
33	Turret		Tank turret
34	Turret Gun	Tank muzzle
38	Z Turret	Screwed tank turret
39	Z Gun		Screwed tank muzzle
40	Phone		Phone
41	Case		Briefcase
43	Rubble		Red briefcase-size brick
44	Rubble2	White briefcase-size brick
45	Rubble1	Small red brick
46	LFire		Person fire going out
47	Dropoff		Dropoff point, white circle with suitcase icon.
48	FW1		Fire truck water, doesn't animate
49	FW2		Fire truck water hitting object, doesn't animate
50	Firehose	Fire hose/pump from roof of truck
51	Big Smoke	ANIMATED smoke, transparency, disperses.
52	Strecher	Solid oblong of red
53	Exhaust		Indistiguishable piece of metal, looks like shrapnel!
54	Splash		ANIMATED Water splash
55	Arm1		Fire truck hose arm, start
56	Arm2		Fire truck hose arm, middle
57	Arm3		Fire truck hose arm, end
59	Swatgun	Blue fire truck turret
60	Checkflag	Tyre
63	First Blood	ANIMATED blood smear
64	Body		Blood smear finished
65	Post		1-pixel solid post, for tree trunks etc
66	Post2		1-pixel solid post, for tree trunks etc
67	Smk		Very strange, little puff of smoke lasts 1 frame
68	Post3		1-pixel solid post, for tree trunks etc
69	Barrel2		Green barrel.  If something explodes near it, it explodes too!
70	Camera		Camera, bit skanky
74	Bullet		Bullet, stationary.
75	Fireball		Dot
77	Blood Smear	Blood smear from staggering ped
86	Beachball	Tyre
87	Bollard		Bollard (grey)
88	Waving Flag	ANIMATED flag, waves once then disappears
89	Rubbish		Wooden crate rubbish, as in Sailor's Warf
94	Helipad		Helipad!

Powerup objects - CANNOT BE PICKED UP:
78	Pistol		Pistol
79	Uzi		Uzi
80	Rocket		Rocket launcher
81	Flamethrower	Flame Thrower
95	Haylup		Info point
96	Shield		Speed up
97	Light		Armour
98	Key		Get outta jail free key
99	Extra Life	Extra life
100	Multiplier +	Multiplier up
101	Police Bribe	Police bribe
Maybe would work if you do POWERUP_ON??

Crate:
84	Normal crate, will go OVER weapon, DOES NOT GET BROKEN
85	ANIMATED debris exploding off crate.

92	Rotors		Spin once, then dissapear
93	Rubbish2	ANIMATED Sailors Warf rubbish, getting thrown apart.

N.B. These have been tested by me for San Andreas tesxtures ONLY.  All the objects have been left in, those that are not created are said to be NULL.  Most objects have not been tested for solidity to vehicles.