Curveshire v0.01
----------------
A new landscape which can be added to GTA3 above the original city.


Preparation
------------
Installing this modification will take a long time and must be done very  carefully.  It is difficult to read instructions in a text file, so these instructions are also available online as a web page:
(http://projectcerbera.com/gta3/curveshire.html)

You will need a program which can edit IMG archives.  I recommend "IMG v1.1" by Respawn.  I keep a list of editors for GTA3 is available at:
(http://projectcerbera.com/texts/3_setup-importanteditors.html)
NOTE: These instructions assume you are using the recommended programs.

It is recommended that you make a separate install of GTA3 for Curveshire.  Instructions on how to do this are available at:
(http://projectcerbera.com/texts/3vc_setup-multiple.html)
NOTE: These instructions assume that "GTA3_Curveshire\" is the folder name of the new install.

You should Extract the contents of the "curveshire(0-01).rar" file to a new folder somewhere on your hard drive.  This folder will be referred to as the "downloaded\" folder from now on.


Installation
------------
Now that you have a new, unedited install in the folder "GTA3_Curveshire\" you can install the landscape:-
1. Use IMG v1.1 to open this file: "GTA3_Curveshire\models\gta3.img"

2. Once the file is open, use the "Commands > Add" menu and add all the files from this folder: "downloaded\AddIMG\"

3. You have now added all the DFF and TXD files.  Use the "Commands > Rebuild" menu in the "gta3.img" and then close it.

4. Now you must add the data files:-
 a. Open the folder: "GTA3_Curveshire\"
 b. Copy the downloaded folder: "downloaded\data\"
 c. Paste the copied folder into here: "GTA3_Curveshire\"
 d. You will get a message asking to replace any files which have the same name as the new ones.
 e. Select "Yes" or "Yes to All" so that the data files and folders are added.

5. Finally, the language file:
 a. Open the folder: "GTA3_Curveshire\text\"
 b. Backup the "american.gxt" from that folder.
 c. Copy the "american.gxt" file from this download.
 d. Paste the copied file into here: "GTA3_Curveshire\text\"


You have now installed all the parts of Curveshire v0.01.


Gameplay
--------
1. Once you installed Curveshire, run the "GTA3_Curveshire\gtaIII.exe" program because this is the Curveshire install of the GTA3 game.

2. When the main menu loads up, check all your settings in the "Options" menu.

3. Then select "Start Game" and then "Start New Game" because you cannot use saved games with Curveshire.

4. You begin in the North-west of Curveshire.  There is a parked vehicle which changes into the next model every couple of seconds.  If you steal this vehicle, it will stay as that model and a new parked vehicle will be created.  You can keep stealing the parked vehicle whenever it turns into a model that you want.

5. There is also a grid of floating icons which can be used to spawn a car on the road nearby.  They work like the ones you get from the Import/Export garages.  If you get an icon, a vehicle of that model will be created on the road.  If you get another icon, the vehicle will change into that model.  If you steal the created vehicle, you can create more vehicles.

6. The motorway has the pit lane and runs along the North edge of Curveshire.  There are traffic cones which mark out the route.  You can race in either direction but anti-clockwise (counterclockwise) is normal.


Bugs and Feedback
-----------------
There are many bugs, glitches, incomplete land and modelling errors in this release.  It is just to give you a feel of what Curveshire is like so far.  It will not crash if you install it as described above.

If you would like to comment on Curveshire, you can do so in the topic on the Gouranga forums or GTAForums:-
o (http://forums.gouranga.com/iceyboard/?ibaction=topic&topic=3326)
o (http://www.gtaforums.com/index.php?showtopic=172142)

If you are a talented, dedicated GTA modifier and would like to join this project, contact Cerbera via e-mail:
(cerbera@projectcerbera.com)


Credits
-------
Curveshire has been worked on by by several people at one time or another:-
o Cerbera (founder of project, all designs, handling data, resource photos, release packaging)
o GhostMaster_2000 (current SCM coding)
o Illspirit (first "The Old Wound" pub, incomplete, now retired)
o Jcab32 (current landscape, buildings and texturing)
o Majestik (first landscape and texturing, now retired)
o Opius (second landscape and texturing, incomplete, now retired)
o Viperman (first pit lane, first intersections and several incomplete objects)


Distribution
------------
Please do not put anything I make on your site, just put a link to the page on my site where you found it.  This is so that I can update what I have made to make it better and your site will not still have the old versions.

Creator: Ben "Cerbera" Millard
Website: http://projectcerbera.com/gta3/curveshire/
History: 2003-003-17 -> 2004-12-19